Being more memorable and exciting than a film franchise on it’s last legs isn’t the most difficult of tasks, and in the case of Police Academy 6, it’s barely worth mentioning. Whilst ‘City Under Siege’ has long been forgotten, not even deemed good enough for the repeated re-runs that satellite television’s lower order seem to depend on to make up the hours, unouomedude’s new collaborator has made an instant, succinct splash with his blissful, suppressed, maudlin electronica. The raiding of pop culture for inspiration is nothing new, and indeed nicking the title of one of the 80’s least remembered sequels isn’t where the plundering stops – there’s a blatant use of a samples from Super Mario 3 on ‘Run’ – but it’s more nuanced than the many chiptune contemporaries who’ve tried treading similar ground.
The temptation with anyone making glowing, bright pop that even touches on the synth is to throw it in with the chillwave crowd, and there certainly aspects of that on show, but the largely instrumental tracks aren’t quite the faded neon that the genre peddles, coming across in turns as too reserved and too enthusiastic. There is a fair amount of this that is regurgitated, but there are enough ideas in here to keep it original and utterly off the wall, with one track in particular (‘Apollo’) taking Grace Jones’ Pull up to the Bumper and turning it into the ideal backing track for a boss battle in a SNES game.
Police Academy 6 – Icarus (featuring unouomedude)